Public Service Announcement: SWGOH Galactic War is Beatable (and we’ll show you how!)
There has recently been a surge of questions and comments on the forums relating to SWGOH Galactic War. Many players are challenged by the difficulty and frustrated that they are not always able to reap the rewards of completion.
Many have debated over the intention of the developers when creating the SWGOH Galactic War gameplay mode. Some say that Galactic War should be able to be beaten by most or even all players, and that setting the difficulty at too high a level would reduce players’ enjoyment of the game.
Others contend that SWGOH Galactic War is meant to be a test of a player’s character base, and that only the strongest players with the deepest bench of strong players should be able to survive.
SWGOH Team Instinct Members have discussed this issue at length. As a leader in Star Wars Galaxy of Heroes, it was only appropriate that the Team took a stance on the issue, and after a great debate we have concluded while both of the above arguments have some validity. However, the official stance of SWGOH Team Instinct on this issue is:
That’s right. We don’t care what the devs intended. Maybe it was supposed to be hard, or perhaps easy. Maybe they created it on accident, or maybe the idea was stolen from a failed Polish sci-fi drama from 1982. We really don’t care and won’t spend any time debating it. We can only guarantee you one thing:
SWGOH Galactic War is beatable by any player, and we are going to show you how to do it!
The strategy of Galactic War is very different from other gametypes. It requires different character types and different team setups than Squad Arena, Cantina Missions, or Campaign Missions.
Whereas other play types require more focus on damage, burst, and focus fire, Galactic War requires endurance, strategy, and tactical execution.
Meet the Characters
You may have heard rumors that Team Instinct players have all of the best characters unlocked and maxed out. Well…………….that’s pretty much true. We like to cruise around with our maxed out Leias, Old Bens, Qui Gon Jinn, Darth Maul, etc.
However, in order to make a more helpful and thorough guide and to show that Galactic War isn’t “impossible to beat,” we are going to show you how to do it using only farmable characters. That’s right–our guide to beat SWGOH Galactic War will use characters that anyone can obtain, so without further delay let’s see who we will be working with. The team will use 3 healers: Barriss Offee, Luminara Unduli, and Jedi Consular. The last two slots can be filled with whatever suits you, but in this guide we will fill it things that we find either fun or humorous. So today we’ll use CT-5555 “Fives” and Jawa. For sure, they aren’t the best in the game, but they are easy to get and good enough for Galactic War.
I chose fives because his blaster is cool (why does it change colors though?) and Jawa because I find it ironic and satisfying to destroy the most fearsome forces in the galaxy with a little Jawa. But you can use whatever characters you like or have geared up.
Barriss Offee (Leader): Imagine you are going to cook spaghetti. When you start out, the spaghetti will be in the box as spaghetti is when you buy it. In this state, spaghetti can actually be quite dangerous, and if it is broken, can break into sharp shards that could cut you or even cause a splinter. Now imagine that you have started to prepare the spaghetti. Once you put it into that steaming water, it will no longer be dangerous. Now it is soft and starts to lay at the bottom of the pot. If you neglect it, the spaghetti may even stick to the pot and will become so weak that it might even rip as you try to unstick it. Now imagine you are able to get such a piece of spaghetti unstuck from the bottom of the pan and cool it (but still wet). Would you try to use that spaghetti as a weapon to defend yourself it attacked? Hell no! IT DOES AS MUCH DAMAGE AS A WET NOODLE!!! …….. The point is—Barriss doesn’t do much damage, but she is a good healer, so we will use her. If you want to learn more about Barriss and her skills, you can find more info from our friends at SWGOHCantina. Shards Available at:
- Cantina 6-A
- Dark Side 5-C Hard
- Dark Side 5-E Hard
Luminara Unduli: Luminara is a bit of a hybrid here, as she actually does damage that isn’t terrible. She will help every now and then with ability block and a little burst here and there, but mostly she serves as an “oh crap” button if we need a good heal. Her heal has a long cooldown so we will try to save it for desperate situations.Shards Available at:
- Galactic War Shipments
- Light Side 3-D Hard
- Light Side 6-A Hard
- Dark Side 2-E Hard
- A bunch of missions, cantina, etc.
CT-5555 “Fives” : This is a bit of an unusual choice, but I like the way his blasters look, and since I’m writing this article I decide what we use! He has a good counter attack and lots of health. Meh. Not terrible. Shards Available:
- Cantina Shipments, several hard missions
Jawa: The last character is the most feared entity in the entire Star Wars Galaxy. Slayer of thousands of Jedi and Sith alike, he moves through the shadows with the a quiet calm, ready to strike out at any moment. Ok really though…obviously Jawa isn’t a top pick that you would expect to see at a high level play. But the point is he is an average character that anyone can farm. Shards Available:
- Multiple Cantina Missions, Hard Missions, etc.
How to play the Team
Shoot stuff and hit it with the lightsabers, and then heal every now and then. That’s it–hope you enjoyed the article!
Not really. To be honest, there isn’t much to say about how to play these characters in particular, but there are some general concepts that we will follow to beat the entire SWGOH Galactic War.
Phases of SWGOH Galactic War and A Code to Live By
I know that ended with a preposition, and I know you don’t care, but I didn’t have anyone else to tell (it to).
We will divide each round of the Galactic War into three phases, each of which will have distinct goals and objectives. The terminology we will use are:
We will also follow these Rules/Code:
Rule #1: NO ONE DIES
Rule #2: If JC has his heal up, use it. Unless everyone on your team is at (or very near) full health.
Rule #3: After you beat SWGOH Galactic War, you have to act really cool like it was easy and no big deal so all your friends will be impressed. But really we know that there is a lot of strategy that goes into succeeding at this part of the game.
We will go into detail in the video about what to use when but here is an outline of the basic idea of each phase.
Phase 1: Burst
Phase Goals: The goal of this phase is to remove the biggest threats from the opposing team. I will give an idea of some big threats and a ranking of who to target first. In this phase, the goal is to remove turnmeters from the opposing team and reduce their ability to deal damage and debuffs to your team. The priority targets will be the ones that are most disruptive to our strategy. Here is the order of targets we will follow:
Priority 1: Darth Sidious (blocks our heals, enough said)
Priority 2: High damage dealers with assists
Priority 3: High damage dealers without assists
Priority 4: Stunners
Priority 5: Other De-buffers
Priority 6: Support
Priority 7: Tanks
Priority 8: Non-Barriss Healers
Priority 9: Barriss Offee
As you go through the video we will follow this order. If we vary from it, we will try to explain the exceptions.
Abilities Used: During the Burst Phase, we will use any and all cooldowns to do the maximum damage per turn possible while still keeping our team alive. If there is a decision to finish off an opposing character or heal a non-urgent damaged character, we will attack and kill first. We need to remove as many of the opponent’s turn meters as we can as quickly as possible.
Abilities Not Used: Try not to use heals unless absolutely necessary
Target Selection: We will focus fire threats in the order listed above.
Phase 2: Stabilize
The line between the Burst and Stabilize phases is sometimes blurry and often the only thing that delineates the boundary is that you have blown all of your cooldowns. Usually once you have removed the biggest threat(s) from the opposing team, you are entering the Stabilize phase. The goal of the Stabilize phase is to further reduce the damage capabilities of the opposing team to a level that is equal to or less than the rate at which you can heal your team. During this phase, killing blows are not quite as critical, but removing the opponent’s ability to deal damage is. This could include debuffing the opponents, removing advantage, stunning, slowing, etc.
During this phase we will start to use heals, and if needed we will use our Barriss heal and Luminara heal (JC heal will be used throughout). By the end of the Stabilize phase, all of your team should be at or near full health, and there should be 2 or maybe 3 opponents remaining.
Abilities Used: Stuns, slows, any short cooldown burst damage. Big heals (if needed)
Abilities Not Used: Long-cooldown damage abilities (cooldowns 3 turns or greater)
Target Selection: We may use some focus fire, but not exclusively. We will sometimes switch targets and/or split damage for tactical advantage.
Phase 3: Recovery
In the Recover phase we will try to deal as little damage as possible. That is not a typo. The goal here is to keep our team at full health while at the same time resetting all of our cooldowns so that they can be used in the next round. As a result, it is our goal for our characters to take as many turns as possible before defeating the enemy team. This will ensure that all of our cooldowns are ready to go for the next
Abilities Used: Basic attacks only (unless you have something weaker!)
Abilities Not Used: ANY COOLDOWNS (but keep following Rule #2 with JC’s heal)
Target Selection: We will use split damaging and target switching in order to maximize the enemy’s survival, playing with them like a cat plays with a mouse or like mouse plays with a wet noodle.
Repeat or Celebrate
Repeat these steps, and you will probably win until you run out of chests to open. When that happens, you have beaten SWGOH Galactic War. I say you will probably win, because as we all know, a portion of this game is based on RNG and there is always a chance that Ugnaught will crit your whole team for 151,646,849 damage. There are some other tips and tricks in the video that aren’t all listed here, but this text covers the major strategy components. The key to “Repeat and Celebrate” is that after you beat Galactic War, you post online about easy it was. Even (and especially) if it was actually really hard and you barely won, never tell anyone! Tell your friends how easy it was and how good you are at this game. And then only after they agree and say you are their idol, then maybe you can show them this guide and help them learn how to win as well.
Hope you enjoyed this–that’s all for now,